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Ray tracer TRACE42
Well, in this school we have to write each year some bigger program with
documentation like in real life, only without money :(. Because I am
interested in computer graphics I chose raytracer. I am doing it with
my friend Miroslav Simek. We have created special crazy object broker
for describing the trouble (algorithm+solids+materials+textures), but I don't
wanna talk about it here (in public).
First some pictures from last year, usualy rendered with old MS-Windows
version.
Model of our school.
And now, next year is here and our project continues on it's way of glory!
Trace42 is now working on UNIX ! Our DEC Alpha 2100 seems to be ideal
platform for such a extraodrdinary piece of software. This alow us to
render bigger images in shorter time.
Same bitmap used on both color and bump chanels, used new enhanced bumping.
Two very usefull bitmaps.
On this Earth was used 4 bitmaps: color, height, reflectivity and one
for clouds over all of them.
Finally, here they are, the reflections and refraction!
This is what polygon smoothing looks like. Notice, that only normals are
interpolated.
B-spline patch generated by my friend Jan Knoulich (I mean his
project called
XSurf)
These objects was converted from
LightWave
format.
Shadows:
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